Until now, the communication of scientific knowledge has been based on the linear structure of texts. Even though this system was already broken down in the 1990s in the case of html, a technology has now been available for some time for widespread use in the scientific community that could challenge the text dependency of scientific knowledge in an even better way: 3D modelling.

Let’s imagine a room, say an exhibition space, and the design dependency on the exhibition makers associated with it. Scientists can freely design the room and leave it up to the viewer to decide in which order the exhibits can be approached. However, the knowledge or the gain in knowledge is dependent on the provision of information by the exhibition organisers. This truth is being challenged by 3D technologies that do more than just illustrating the texts of scientists.

3D technologies in small (as photogrammetry) and big scale (world building) have undergone a rapid and powerful development in the last decade due to the development of computer software, computer power, and digital camera technology. This general trend has also entered all fields of social sciences (i.e. ethnology) and historical science (i.e. archaeology). Since photogrammetry of objects is in archaeology currently the third most popular method for recording and analyzing artifacts, in social sciences, 3D-world building as a tool of storytelling is still just at its beginning. Indeed, for many tech experts these technologies are just being rediscovered as a new form of storytelling, apart from texts and photographs.

Technological transfer of objects and life worlds in computers are a part of photo, film and computer technologies since more than 50 years, but they have never come so easy to everybody’s desktop since Blender (2006), Meshroom (2020) and other software was developed as an open source software accessible for everybody. But it is also undisputed that 3D technologies in social and historical sciences is or should be a tool and not an end in itself. But photogrammetry is not a tool that is used to dedicate itself to asking and answering archaeological questions. The answer to this contradiction is storytelling. Until now 3D technologies, world building and photogrammetry is treated in a very utilitarian manner, mediation process between object and scientific facts is storytelling.